Send them to the Garrison so they can get Motivation back after a dungeon before it’s too late. They will lose Motivation upon death and will make a burnout for several weeks if their Motivation drops to 0. A new Motivation system has been added for monsters. 3 new Plunder locations for your employees!.7 new random Events have been added to the available pool!.New monster: the Skeleton Dog! Heroes'd better watch out for their bones!.New rare monster: the Jubokko! Scare heroes with this huge demonic living tree!.New Task: the Psychologist! Spend your week to let your employees talk about their feelings and let out some steam.3 new Artefacts to help you with the Motivation system!.Enjoy an additional layer of monsters management thanks to the new Motivation system!.New dungeon environment: the Aztec Ruins! Available to the owners of the Supporters Edition on Steam!.The Enchantress Master can be played by the owners of the Supporters Edition on Steam!.This makes comboing morale and regular damage monsters a lot more important. As it depletes, the heroes take more damage - up to 75% more if they’re down to their last segment. Now, hero morale can drop from their friends dying or running it away. And since morale attacks were much rarer, well, the choice was obvious. Trouble is, you basically had to specialize in morale or HP damage. Speaking of morale, it was already a thing in the Early Access version of Legend of Keepers, but it was mostly like an alternate HP track. Crack the enemy’s will to crack their skull There’s also the cyborg walker that attacks, and if the enemy is under 50% morale, attacks again. Go beyond those simple types, and then you’ll get into fun stuff like certain attacks ricocheting to heroes who have negative resistances to certain elements, or being more effective if the target is already suffering from a specific state. An important thing to understand about DoT stacks is that they are not only a timer, but also a multiplier of how much damage a stack does. States reading 90% are easy to understand they either make an enemy weaker against a damage type, or deal damage over time (DoT). Naturally, like in any game like this, you can impose states on heroes (and they can impose them to you). You have to play it smart to overcome heroes, their resistances, and their powers. Fail and you die, which means restarting the chapter. Quite a few times it will come down to you - as the final boss - to personally destroy the pesky humans. More often than not, your first room will get wiped out. A vast majority of the time, they can take out your employees in two or three hits. Heroes in Legend of Keepers are individually a lot more powerful than monsters. And if those monsters deal damage that the heroes are susceptible to, that’s just peachy! Rocks fall, all your dudes die So your first task is to determine what damage the adventurers deal (and to which spot in the line), and to place your monster accordingly. Guess what? Attacks are also keyed to same elements (and morale) for their attack type. Besides HP, morale, speed, and power (the most abstract of stats), each monster and adventurer has five resistance stats: flame, ice, armor, nature, and air. You want to have the best mix of monsters for the room, as resistances are key to understanding the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |